RSH – Early level concept

Hamlet concept

Starting to flesh out our first level. Some (very “bish bosh”) research into Hamlet has led me to this rough small village/wooden graveyard concept. Naturally I couldn’t pass up the opportunity to interpret the word Hamlet in this way. The plants and flowers are direct references to those used symbolically in the play. (Which really helps to add a splash of colour thankfully)

I think its primary themes are going to be corruption and madness (which will boil down to status effects like poison/confusion). The odd butterfly ear thing is another enemy concept referencing how Claudius poisons King Hamlet, this is especially pleasing to me because it’s also then an indirect reference to the awesome animator Jan Svankmajer (who’s name I evidently can’t spell without the internet)